How is STCG Different?
There is no deck to draw from. All of your cards start in play or in your hand, so the player with the best Tribe and best strategy is most likely to win.
Squarriors The Card Game is designed to keep players from ‘running away with the game’ as soon as they have a lead -- the game is never over, until it is over. Persistent damage and unique creatures ensure that once you have overcome formidable creatures, they are (usually) gone for good. And various threshold mechanics secure an even pace for all players, so no individual can accelerate to victory too quickly.
No intentionally bad cards
Other card games design their cards with a philosophy that bad or unplayable cards are a necessity. At Cold War, we are breaking that norm. Each of our cards are designed and rated with a multi-step grading process to ensure no card is useless or inherently bad. Though some cards will organically rise above other cards in competitive play, Squarriors The Card Game has no filler, generic, or intentionally bad cards.
Every play matters
In Squarriors The Card Game, every turn is significant. As a result, a turn (or a match) will likely last a little longer than other card games. Frequently, you will make decisions that drastically affect the outcome of the match and you're going to want to think through your options. Beyond that, you are going to feel attached to (and protective of) the characters fighting for you. In almost every case, when a character of yours dies, it is gone for the remainder of the game, and you will never control that character again.